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Prince of Persia 2: Warrior Within

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Prince of Persia 2: Warrior Within

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Rated 3.5 stars
Average rating
(70%)
 
Genres: Adventure | Arcade/Platform | Role-playing
Released: December 03, 2004
Also available on: Also Available on: GameCube Also Available on: Xbox

Arguably Ubisoft's biggest franchise and most respected game, Sands of Time, the long awaited update to the platform classic, proved there was life in the old series yet, delivering a wealth of innovative and spectacular platform elements and combat techniques. A year on, a somewhat ambitious sequel from the French outfit's Montreal studio has been finished, named Warrior Within, and it's looking bigger, better than its predecessor in just about every way. Several years after tinkering with the Sands of Time, the unfortunate prince finds himself hunted by Dahaka, a relentless immortal of sorts bent on sealing a horrible fate for the old-school hero. But of course, you're not about to let that happen. Tired of being the squeaky clean protagonist, the Prince of Persia's new philosophy is to look after 'numero uno', defend his own life and let no-one get in his way. In short, the setting for Warrior Within has a much darker theme. Beginning the game proper, those already familiar with Sands of Time's platform style will have few problems mastering the prince's platforming abilities in Warrior Within. Little has changed here in terms of the game's play mechanic. Like before, players can jump chasms, run up walls and swing from a number of conveniently positioned poles. There are a few new traps for players to negotiate too, but the real change comes in the form of a largely non-linear game structure. Where the player's choices in Sands of Time were somewhat limited, those honing their skills in Warrior Within are mostly free to back-track to previous stages in search of hidden treasures and those elusive power-ups. Furthermore, the need to revisit old places - in two different timelines, we might add - also lies to rest any rumours of Warrior Within's short-lived lifecycle. The game's combat system however, marks an even more notable change in the series. Considered a little too simple and perhaps even repetitive on occasion, Sands of Time's limited fighting skills have been completely overhauled for the sequel, instead offering a more dynamic play mechanic that accommodates several free-form fighting styles. Players can wield weapons in both hands to increase their chances of success, or keep one hand free, which can be used to grab or restrain your opponents whilst you slice and dice them. Furthermore, Warrior Within is host to a series of unique and formidable bosses that are often huge in size and that demand real player skills to overcome. It's difficult to say if Warrior Within is a better game than Sands of Time, but we can be sure that it's just as enjoyable. A destined hit, and rightly so.

Screenshots

Highest rated reviews

1 out of 1 people found the following review helpful:

Rated 5 stars
best of the three

Chris from Birmingham, 2nd December, 2006

I have played on all three POP games and out of all of them this is my favourite. The storyline is imaginative and the way it all comes together in the end is ingenious. Also the combo system in the game works well... the sands of time option(allows you to reverse, stop and slow down time) is fun to play about with and the slow-mo deaths are pleasing-this is no doubt the best game ive rented so far

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1 out of 2 people found the following review helpful:

Rated 3 stars
Could have been better

A Customer from England, 25th October, 2006

i would advise to play this one before u play the 1st and the 3rd part of this epic...cos the later two outweigh the2nd part in graphics,music and story.

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