Skip over navigation

Sofa Cinema

Gifts - NEW  |   Help   |   Sign in

Prince of Persia: The Sands of Time (2004)

Certificate TBC

Prince of Persia: The Sands of Time

Sign up

Rated 4.0 stars
Average rating
(76%)
 
Genres: Adventure | Arcade/Platform | Fighting
Released: February 20, 2006

Two months since it debuted on the PC and PlayStation 2 - just long enough for the boffins at Ubisoft to do all the relevant tweaking and other scientific magic - and the popular Prince of Persia revamp, The Sands of Time, has made its way gracefully over to the Xbox. Despite not faring too brilliantly in the Christmas charts, the previous two versions won a great deal of praise for faithfully bringing the best elements of the Amiga classic to the current crop of gaming hardware, in a combat-filled, acrobatic action adventure. The Xbox version is essentially a direct port, but benefits from a certain amount of optimisation for the host platform, and also includes a conversion of the original retro platformer as a little bonus. As such, you once again take on the role of the athletic prince, as you navigate your way through the game's maze-like structure of hazardous, claustrophobic environments, filled with thought-provoking puzzles and myriad enemies. The game's story takes place amidst the sands of ancient Persia, where legend tells of a time borne by blood and ruled by deceit. Within this war-torn land, the young Prince discovers a magic dagger and, drawn to its dark powers, unwittingly unleashes an evil upon his father's kingdom. And so he must embark on a quest to reclaim the Palace's cursed chambers and restore peace to the fabric of time itself. One of the key new elements to the game can be found in the title itself. Amidst the all the platform jumping, hanging, swinging, wall-running, shimmying, fighting and puzzle-solving, you also have to master the ability to control time. Consequently, throughout the game you acquire a range of time-manipulating manoeuvres, such as the Power of Revival (rewind up to two seconds), the Power of Delay (slow-motion), The Power of Restraint (freeze enemies in time), and The Power of Gathering (rebuild specific objects). Making use of these powers is key to progression through the game and both your life gauge and a number of the game's puzzles rely on them. As mentioned before, The Sands of Time is an extremely respectable resurrection of the classic concept, featuring the same intricate level design and intuitive control system, as well as throwing a whole lot more into the mix to cater for the demands of today's gamer.

Screenshots

Highest rated reviews

1 out of 1 people found the following review helpful:

Rated 4.0 stars
WTF WAS THAT ENDING?!!!!!!!!!!!!!! boom

jafroboy from , 9th March, 2009

Yahtze was right; the dagger makes what would be repetitive, and mind bogglingly frustrating platforming, into, well, less repetitive, and MUCH less frustrating platforming, oh yes and fun too - but it cant save the bad combat, all except the final boss fight, which is rather a rebellion against usual game fighting mechanics. The characterization of the prince and his 'sidekick cum love interest' is EXCELLENT and you really start to care about them, which makes you hurt all the more, when that ending comes and FU*#S. YOU. OVER. As though the game suddenly hates you for repeatedly dropping it off a cliff. Camera angle changes can be annoying sometimes but its easy to get over. Better than the last gen version.

Read all highest rated reviews

1 out of 3 people found the following review helpful:

Rated 2.0 stars
Maybe my expectations were too high

Prem Kumar from London, 13th January, 2007

Having relished the MS-Dos version of this game as a teenager, I expected too much from the xbox version. I stopped playiing within 15 minutes...sorry prince. Good stuff: Descent graphics, quite detailed background, particularly the temples... Not so good stuff: The camera angles kept readjusting automatically, often changing the direction I wanted the prince to move.. tried to fiddle with the settings to switch off, but I didn't seem to get it. It's probably meant to be a clever feature, i.e. adjust to view/camera, but the movement/direction was relative to the camera angle and this got on my nerves... Maybe I am being too harsh on this game... I'll reflect the day after..

Read all highest rated reviews